Abstract: We present a radically new method for the management, multi-resolution representation and rendering of large terrain databases. Our method has two main benefits: it provides a Ck representation of terrain, with k depending on the type of base patches; and it supports efficient updates of the database as new data come in. We assume terrain data to come as a collection of regularly sampled overlapping grids, with arbitrary spacing and orientation. A multi-resolution model is built and updated dynamically off-line from such grids, which can be queried on-line to obtain a suitable collection of patches to cover a given domain with a given, possibly view-dependent, level of detail. Patches are combined to obtain a Ck surface. The whole...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
We present a radically new method for the multi-resolution representation of large terrain databases...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This paper presents a method for view-dependent texture management into a large terrain 3D visualiza...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Abstract: Synthesizing terrain or adding detail to terrains manually is a long and tedious process. ...
Terrain has a great potential as a reference for visual navigation, which can be utilized to access ...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....
We present a radically new method for the multi-resolution representation of large terrain databases...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
This paper presents a method for view-dependent texture management into a large terrain 3D visualiza...
In this paper we present a novel approach for interactive rendering of large terrain datasets which ...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Graphic Processing Units (GPUs) are getting more powerful and are currently capable of displaying mi...
Abstract: Synthesizing terrain or adding detail to terrains manually is a long and tedious process. ...
Terrain has a great potential as a reference for visual navigation, which can be utilized to access ...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
M.Sc.Real-time terrain rendering (RTTR) is an exciting eld in computer graphics. The algorithms and ...
Recent development in graphics hardware opened the possibility for new terrain rendering techniques....