This thesis describes the most common methods for view dependent multi-resolution triangulations for use in terrain modeling. A visualization program based on the algorithms presented by P. Lindstrom and V. Pascucci in “Visualization of Large Terrains Made Easy” has been implemented. Their method is extended to manage several tiles each containing a vertex tree, with no discontinuities in the terrain surface between tiles. By using this method, the extra effort made to prevent discontinuities between tiles requires very few extra computations during visualization. A new indexing method for vertex-trees is also presented. This indexing method is made to minimize page fetches when traversing very large vertex trees. The central parts of th...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models c...
We present a new approach for managing the representation of discrete topographic surfaces at variab...
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. H...
Real-time rendering and multiresolution modeling of triangulated surfaces has attracted growing inte...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
Multi-resolution terrain models are an efficient approach to improve the speed of three-dimensional ...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
We present a new approach for managing the multiresolution representation of discrete topographic su...
The objective of this work is to design a system for the visualization of geographical terrain in th...
Abstract—Global terrain visual systems must support real-time visualization and manipulation of huge...
Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms a...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models c...
We present a new approach for managing the representation of discrete topographic surfaces at variab...
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. H...
Real-time rendering and multiresolution modeling of triangulated surfaces has attracted growing inte...
The following paper proposes an alternative approach to the real-time adaptive triangulation problem...
This paper deals with the problem of simplifying, transmitting and rendering large textured terrain ...
Multi-resolution terrain models are an efficient approach to improve the speed of three-dimensional ...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality sy...
This work introduces a new hierarchical structure to interactively visualize large terrains. Mainly ...
We present a new approach for managing the multiresolution representation of discrete topographic su...
The objective of this work is to design a system for the visualization of geographical terrain in th...
Abstract—Global terrain visual systems must support real-time visualization and manipulation of huge...
Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms a...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Interactive three-dimensional (3D) visualization of very large-scale grid digital elevation models c...
We present a new approach for managing the representation of discrete topographic surfaces at variab...