We present an elegant and simple to implement framework for per-forming out-of-core visualization and view-dependent refinement of large terrain surfaces. Contrary to the recent trend of increas-ingly elaborate algorithms for large-scale terrain visualization, our algorithms and data structures have been designed with the primary goal of simplicity and efficiency of implementation. Our approach to managing large terrain data also departs from more conventional strategies based on data tiling. Rather than emphasizing how to seg-ment and efficiently bring data in and out of memory, we focus on the manner in which the data is laid out to achieve good memory coherency for data accesses made in a top-down (coarse-to-fine) refinement of the terra...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Modeling and computing visibility on terrains has useful applications in many fields. The most commo...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
Massive data sets coming from complex simulations are “unwill-ing ” to fit completely inside compute...
This paper considers how out-of-core visualization applies to terrain datasets, which are among the ...
This paper considers how out-of-core visualization applies to terrain datasets, which are among the ...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Modeling and computing visibility on terrains has useful applications in many fields. The most commo...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
We present an elegant and simple to implement framework for per-forming out-of-core visualization an...
Massive data sets coming from complex simulations are “unwill-ing ” to fit completely inside compute...
This paper considers how out-of-core visualization applies to terrain datasets, which are among the ...
This paper considers how out-of-core visualization applies to terrain datasets, which are among the ...
Interactive navigation of very large-scale terrain environment involves many difficulties because of...
Abstract: We present a radically new method for the management, multi-resolution representation and ...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution t...
Modeling and computing visibility on terrains has useful applications in many fields. The most commo...
In this paper we propose an efficient Large-scale terrain visualization system in a cluster environm...