<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP) trial; Trial began with a time-estimation task, where participants were required to press a button exactly 1 s after the red dice changed in colour to white. Feedback on performance was given as “Correct” with a monetary gain of €1.20, and if incorrect as “Too fast” or “Too slow” with a loss of €1.20, B) The performance (P) trial; Trial structure was the same as A. However, only success and failure feedback on performance was given, as “Correct” and if incorrect as “Too fast” or “Too slow”, C) The monetary (M) trial; Trial began with a white cue that changed to a pair of dice. Participants only had to passively watch, as instructed on top of...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
(A) Schematic representation of the behavioral tasks used in the three experiments (Exp 1–3). All ta...
<p>At each trial the subject must select either a white or a yellow mosaic after the fixation cross ...
<p><b>A</b>. From top to bottom, successive screen shots of example trials are shown with their dura...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p>A) Subjects begin by seeing a 1s fixation cue. B) 5s choice period in which subjects are presente...
<p>(A) Trial sequence for the reward task on day 1. Words were repeatedly presented to ensure famili...
<p>(<b>A</b>) The timeline of the sequential-sampling task used in Experiment 1. After fixation, two...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(A) Example of task trial. Successive screenshots displayed are shown from left to right with dur...
<p><b>A</b>. Sequence of task events in a trial. Each black rectangle represents the video screen. T...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
(A, B) In a comparison task participants had to judge whether the second stimulus was longer or shor...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
(A) Schematic representation of the behavioral tasks used in the three experiments (Exp 1–3). All ta...
<p>At each trial the subject must select either a white or a yellow mosaic after the fixation cross ...
<p><b>A</b>. From top to bottom, successive screen shots of example trials are shown with their dura...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p>A) Subjects begin by seeing a 1s fixation cue. B) 5s choice period in which subjects are presente...
<p>(A) Trial sequence for the reward task on day 1. Words were repeatedly presented to ensure famili...
<p>(<b>A</b>) The timeline of the sequential-sampling task used in Experiment 1. After fixation, two...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(A) Example of task trial. Successive screenshots displayed are shown from left to right with dur...
<p><b>A</b>. Sequence of task events in a trial. Each black rectangle represents the video screen. T...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
(A, B) In a comparison task participants had to judge whether the second stimulus was longer or shor...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
(A) Schematic representation of the behavioral tasks used in the three experiments (Exp 1–3). All ta...
<p>At each trial the subject must select either a white or a yellow mosaic after the fixation cross ...