<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the first-stage lead to one of two second-stage pairs with a fixed probability. This transition structure could be exploited by the player. The second-stage choice followed either a reward (gold coin) or no reward (0), according to independently fluctuating reward contingencies. On dual-task trials (displayed in the figure), two different numbers of physically different sizes were displayed above each fractal at the first-stage. Following second-stage feedback, the word ‘SIZE’ or ‘VALUE’ was presented on the screen, requiring the player to indicate whether the number that was larger in size, or value, respectively, had appeared on the left or ri...
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
<div><p>Many studies that aim to detect model-free and model-based influences on behavior employ two...
<div><p>(A) In the Reward trials, choice of one action leads to a 60% probability of a reward outcom...
<p>(a) During the learning session, participants chose from pairs of options represented by fractal ...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p> <b>(A)</b> Subjects were engaged in two decision-making tasks in which they...
<p><b>A</b>. From top to bottom, successive screen shots of example trials are shown with their dura...
<p>At each trial the subject must select either a white or a yellow mosaic after the fixation cross ...
<p>Here the subject needs to choose between the yellow fractal and the square for which the reward p...
<p>(<b>A</b>) The timeline of the sequential-sampling task used in Experiment 1. After fixation, two...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p><b>a</b>) Cartoon of the task. The CS can either lead to a punishment (indicated by a sad face) o...
Many studies that aim to detect model-free and model-based influences on behavior employ two-stage b...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>(a) During scanning, subjects engaged in a number comparison task, which was followed by a moneta...
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
<div><p>Many studies that aim to detect model-free and model-based influences on behavior employ two...
<div><p>(A) In the Reward trials, choice of one action leads to a 60% probability of a reward outcom...
<p>(a) During the learning session, participants chose from pairs of options represented by fractal ...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p> <b>(A)</b> Subjects were engaged in two decision-making tasks in which they...
<p><b>A</b>. From top to bottom, successive screen shots of example trials are shown with their dura...
<p>At each trial the subject must select either a white or a yellow mosaic after the fixation cross ...
<p>Here the subject needs to choose between the yellow fractal and the square for which the reward p...
<p>(<b>A</b>) The timeline of the sequential-sampling task used in Experiment 1. After fixation, two...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p><b>a</b>) Cartoon of the task. The CS can either lead to a punishment (indicated by a sad face) o...
Many studies that aim to detect model-free and model-based influences on behavior employ two-stage b...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
<p>(a) During scanning, subjects engaged in a number comparison task, which was followed by a moneta...
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
<div><p>Many studies that aim to detect model-free and model-based influences on behavior employ two...
<div><p>(A) In the Reward trials, choice of one action leads to a 60% probability of a reward outcom...