<p>At the beginning of each trial, the cheap price or the expensive price context information was shown. Then participants performed a simple gambling game in which they win or lose money on the basis of unpredictable outcomes. Participants chose one gambling card from the two and received winning or losing feedback.</p
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
<p>(A) Exemplary computer screen plot from the experiment. The task of the subjects was to accept or...
Slot machines are a remarkably popular mode of gambling even though they are programmed to make a pr...
<p>On each trial, participants were first presented with a card indicating the chances of winning (a...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p>First, participants were informed for whom they would be gambling (self, best friend, or child), ...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(a) For the first trial and trial following the break, subjects had to fix a cross while making t...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
Each trial consists of a choice between a sure option and a gamble option. If participants make thei...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>Each trial starts with a choice stimulus (CS) (white boxes) which lasts for 800 ms and displays t...
<p>(A) Trial sequence for the reward task on day 1. Words were repeatedly presented to ensure famili...
<p>Experimental design. (A) Participants ranked four side effects of a drug from most to least unple...
<p>Participants were informed about the bet at the beginning of each trial, then chose one of two ca...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
<p>(A) Exemplary computer screen plot from the experiment. The task of the subjects was to accept or...
Slot machines are a remarkably popular mode of gambling even though they are programmed to make a pr...
<p>On each trial, participants were first presented with a card indicating the chances of winning (a...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p>First, participants were informed for whom they would be gambling (self, best friend, or child), ...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(a) For the first trial and trial following the break, subjects had to fix a cross while making t...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
Each trial consists of a choice between a sure option and a gamble option. If participants make thei...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>Each trial starts with a choice stimulus (CS) (white boxes) which lasts for 800 ms and displays t...
<p>(A) Trial sequence for the reward task on day 1. Words were repeatedly presented to ensure famili...
<p>Experimental design. (A) Participants ranked four side effects of a drug from most to least unple...
<p>Participants were informed about the bet at the beginning of each trial, then chose one of two ca...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
<p>(A) Exemplary computer screen plot from the experiment. The task of the subjects was to accept or...
Slot machines are a remarkably popular mode of gambling even though they are programmed to make a pr...