<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was either a human or computer opponent (subjects were informed of their opponent type at the beginning of each block). In each trial (2 s), subjects were asked to choice one of two decision by pressing a button (left or right) as soon as possible (within 1 s; decision period). After the decision period, an outcome of a decision was presented as two allow directions (1s; outcome). The arrow on topside indicates subjects’ chose direction, and the arrow on the bottom side indicates the opponent’s chose direction. If the players’ choices are the same, the subject wins the game. If they do not match, the opponent wins. The winning player scores 100 po...
The top screenshot is an example question from the language topic. Participants could either select ...
<p><b>(a) Colorado Balloon Game</b>. <i>A</i>: Decision Trial begins, yellow illuminated 4 sec. <i>B...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>Participants were told that they are playing against another young man, who was introduced prior ...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p><b>A</b>. Sequence of task events in a trial. Each black rectangle represents the video screen. T...
<p>On each trial, participants were first presented with a card indicating the chances of winning (a...
This paper focuses on instructions and procedures as the reasons that subjects fail to behave accord...
<p>First, participants were informed for whom they would be gambling (self, best friend, or child), ...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(A) The digital game. The participants controlled a paddle to hit an approaching ball. The displa...
110006424952As my second report on the cognitive game experiments, the concentration game experiment...
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
<p>(a) Comparative two-alternative forced choice decision task. During each trial observers are pres...
The top screenshot is an example question from the language topic. Participants could either select ...
<p><b>(a) Colorado Balloon Game</b>. <i>A</i>: Decision Trial begins, yellow illuminated 4 sec. <i>B...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>Participants were told that they are playing against another young man, who was introduced prior ...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
<p>At the beginning of each trial, the cheap price or the expensive price context information was sh...
<p><b>A</b>. Sequence of task events in a trial. Each black rectangle represents the video screen. T...
<p>On each trial, participants were first presented with a card indicating the chances of winning (a...
This paper focuses on instructions and procedures as the reasons that subjects fail to behave accord...
<p>First, participants were informed for whom they would be gambling (self, best friend, or child), ...
<p>Presentation times of each trial event are indicated below the corresponding screen. At feedback ...
<p>(A) The digital game. The participants controlled a paddle to hit an approaching ball. The displa...
110006424952As my second report on the cognitive game experiments, the concentration game experiment...
(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average p...
<p>(a) Comparative two-alternative forced choice decision task. During each trial observers are pres...
The top screenshot is an example question from the language topic. Participants could either select ...
<p><b>(a) Colorado Balloon Game</b>. <i>A</i>: Decision Trial begins, yellow illuminated 4 sec. <i>B...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...