Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized solution. Walk-in-Place is one strand of solutions in which the user’s physical movement creates forward movement in the virtual environment. This technique is particularly useful for navigation in smartphone-based virtual reality without location detection. However, current mobile implementations use gaze-directed steering which limits the user’s ability to simultaneously scan the environment, which can reduce maneuverability. Additionally, step detection is triggered by head movement which shakes the head-mounted display and can therefore create discomfort and motion sickness. Detached Walk-in-place (dWIP) uses an external gyroscope attached ...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Assuming that the emergence of inside-out positional tracking in commercially available VR systems i...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
Walking-in-place (WIP) is a locomotion technique that allows users to travel in virtual environments...
Mobile Virtual Reality (VR) headset that utilizes mobile smartphone for processing is a cheaper sol...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Pfeiffer T, Schmidt A, Renner P. Detecting Movement Patterns from Inertial Data of a Mobile Head-Mou...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Assuming that the emergence of inside-out positional tracking in commercially available VR systems i...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
Walking-in-place (WIP) is a locomotion technique that allows users to travel in virtual environments...
Mobile Virtual Reality (VR) headset that utilizes mobile smartphone for processing is a cheaper sol...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Pfeiffer T, Schmidt A, Renner P. Detecting Movement Patterns from Inertial Data of a Mobile Head-Mou...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it t...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...