Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. Teleportation is an established technique for moving in virtual environments larger than physical space, but one area that has not been thoroughly investigated is controller-free teleportation, where users are not limited by intermediary devices for movement control. Recent advancements in VR headsets now allow tracking of multiple body parts, including hands and eyes, enabling locomotion solely through gestures. Prior research on hand- and eye-tracking for teleportation in VR shows promising results in controlled environments but lacks practical comparisons in typical VR applications with dynamic settings. In this study, two types of controll...
This study was conducted to explore budget DIY VR-gloves with haptics, and its use cases within Virt...
Haptical technology is a field that is under constant development and that exists in many of today’s...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
This study describes the development and testing of a virtual reality locomotion system that uses th...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Teleportation is a widely used locomotion technique in Virtual Reality (VR) that allows users to mov...
Assuming that the emergence of inside-out positional tracking in commercially available VR systems i...
Onboarding is a procedure used to familiarize new employees with the details of a new industry, and ...
Varjo VR-2 Pro -virtuaalilaseissa on korkea resoluutio ja sisäänrakennetut silmän- ja käsienseuranta...
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Sl...
Virtuell verklighet (VR) har under de senaste åren fått en uppsving i popularitet. Rörelsesjuka i VR...
The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth...
This study was conducted to explore budget DIY VR-gloves with haptics, and its use cases within Virt...
Haptical technology is a field that is under constant development and that exists in many of today’s...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...
Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. T...
This paper reports preliminary investigations into gaze teleportation, a locomotion interaction insi...
This study describes the development and testing of a virtual reality locomotion system that uses th...
A new wave of VR head mounted displays is being developed and released to the commercial market incl...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Teleportation is a widely used locomotion technique in Virtual Reality (VR) that allows users to mov...
Assuming that the emergence of inside-out positional tracking in commercially available VR systems i...
Onboarding is a procedure used to familiarize new employees with the details of a new industry, and ...
Varjo VR-2 Pro -virtuaalilaseissa on korkea resoluutio ja sisäänrakennetut silmän- ja käsienseuranta...
This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Sl...
Virtuell verklighet (VR) har under de senaste åren fått en uppsving i popularitet. Rörelsesjuka i VR...
The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth...
This study was conducted to explore budget DIY VR-gloves with haptics, and its use cases within Virt...
Haptical technology is a field that is under constant development and that exists in many of today’s...
To navigate beyond the confines of often limited available positional tracking space, virtual realit...