Pfeiffer T, Schmidt A, Renner P. Detecting Movement Patterns from Inertial Data of a Mobile Head-Mounted-Display for Navigation via Walking-in-Place. In: IEEE Virtual Reality 2016. Piscataway, NJ: IEEE; 2016: 265.While display quality and rendering for Head-Mounted-Displays (HMDs) has increased in quality and performance, the interaction capabilities with these devices are still very limited or relying on expensive technology. Current experiences offered for mobile HMDs often stick to dome-like looking around, automatic or gaze-triggered movement, or flying techniques. We developed an easy to use walking-in-place technique that does not require additional hardware to enable basic navigation, such as walking, running, or jumping, in virt...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Mobile Virtual Reality (VR) headset that utilizes mobile smartphone for processing is a cheaper sol...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Traditional head-mounted display (HMD) locomotion interfaces map real world movements into an equiva...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
Human activity recognition and classification are some of the most interesting research fields, espe...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
People are interested in traveling in an infinite virtual environment, but no standard navigation me...
With recent advances in mobile and wearable technologies, virtual reality (VR) found many applicatio...
Mobile Virtual Reality (VR) headset that utilizes mobile smartphone for processing is a cheaper sol...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
We introduce SpaceWalk, an experimental approach to allow a person to move around a small room while...
Virtual navigation should be as similar as possible to how we move in the real world, however the li...
Traditional head-mounted display (HMD) locomotion interfaces map real world movements into an equiva...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
Human activity recognition and classification are some of the most interesting research fields, espe...
International audienceThe Walking-In-Place interaction technique was introduced to navigate infinite...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Locomotion, the ability to walk freely in virtual environments, is a problem with no standardized so...
Virtual reality (VR) applications using head mounted displays (HMDs) allow users to deeply immerse i...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...