We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the rendering and merging steps. Two algorithms whose rendering and merging steps run consecutively are described. Two different approaches were taken to implement the merging step: the distributed Framebuffer approach and the Pipeline Composition approach. The load balancing problem is also discussed: a dynamic request-based mechanism is implemented at the end of the rendering phase. Another solution, the ScanlineFlow Rasterization algorithm, is described. Its main characteristic resides on the fact that both steps, rendering and merging, run concurrently. This solution has provided good results and is a viable alternative to implement sort-last a...
This paper presents algorithms for object-space parallel polygon rendering on hypercube-connected mu...
[[abstract]]In the sort-last-sparse parallel volume rendering system on distributed memory multicomp...
In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as th...
We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the re...
Based on the recent improvements in the price/performance of PC-based graphics accelerators, it is c...
The ability to render photo-realistic images in real time remains to be something that has yet to be...
Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of co...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
Today, expensive high-end graphics machines are losing their competitive edge to clusters of inexpen...
This paper presents algorithms developed for pixel merging phase of object-space parallel polygon re...
The core advantage of sort last rendering is the theoretical nearly linear scalability in the number...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
In this paper, we consider a parallel rendering model that exploits the fundamental distinction betw...
Sort-last parallel rendering is a good rendering scheme on distributed memory multipro-cessors. This...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
This paper presents algorithms for object-space parallel polygon rendering on hypercube-connected mu...
[[abstract]]In the sort-last-sparse parallel volume rendering system on distributed memory multicomp...
In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as th...
We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the re...
Based on the recent improvements in the price/performance of PC-based graphics accelerators, it is c...
The ability to render photo-realistic images in real time remains to be something that has yet to be...
Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of co...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
Today, expensive high-end graphics machines are losing their competitive edge to clusters of inexpen...
This paper presents algorithms developed for pixel merging phase of object-space parallel polygon re...
The core advantage of sort last rendering is the theoretical nearly linear scalability in the number...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
In this paper, we consider a parallel rendering model that exploits the fundamental distinction betw...
Sort-last parallel rendering is a good rendering scheme on distributed memory multipro-cessors. This...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
This paper presents algorithms for object-space parallel polygon rendering on hypercube-connected mu...
[[abstract]]In the sort-last-sparse parallel volume rendering system on distributed memory multicomp...
In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as th...