Today, expensive high-end graphics machines are losing their competitive edge to clusters of inexpensive PCs with commodity graphics accelerator cards. A popular approach for achieving cluster-based rendering is to utilize a stream-based rendering approach. A stream-based system achieves parallel rendering on a PC-cluster by distributing, processing, tracking, and synchronizing streams of API commands (usually OpenGL). There are three basic algorithms for parallelizing the graphics pipeline: sort-first, sort-middle, and sort-last. Both sort-first and sort-last renders have been developed using stream based rendering on clusters. Unfortunately, these two rendering techniques are either difficult to load-balance or difficult to scale as the r...
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It giv...
We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the re...
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...
The ability to render photo-realistic images in real time remains to be something that has yet to be...
Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of co...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
Sort-last parallel rendering is an efficient technique to visualize huge datasets on COTS clusters. ...
Figure 1: Views of the head section (512x512x209) of the visible female CT data with 16 nodes (a spa...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it i...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of work...
SUMMARY We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
The core advantage of sort last rendering is the theoretical nearly linear scalability in the number...
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It giv...
We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the re...
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...
The ability to render photo-realistic images in real time remains to be something that has yet to be...
Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of co...
We present in this paper a theoretical and practical performance analysis of pipelined sort-last ren...
Sort-last parallel rendering is an efficient technique to visualize huge datasets on COTS clusters. ...
Figure 1: Views of the head section (512x512x209) of the visible female CT data with 16 nodes (a spa...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it is...
While commodity computing and graphics hardware has increased in capacity and dropped in cost, it i...
We describe Chromium, a system for manipulating streams of graphics API commands on clusters of work...
SUMMARY We present an adaptive dynamic load balancing scheme for 3D texture based sort-last parallel...
Multi-projector systems are increasingly being used to provide large-scale and high-resolution displ...
The core advantage of sort last rendering is the theoretical nearly linear scalability in the number...
We describe a novel load-balancing method for sort-first parallel graphics rendering systems. It giv...
We propose a refinement of the Sort-Last algorithms classification based on the scheduling of the re...
Sort-last parallel rendering using a cluster of GPUs has been widely used as an efficient method for...