[[abstract]]In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as the number of processors increases, in the rendering phase, we can get a good speedup because each processor renders images locally without communicating with other processors. However, in the compositing phase, a processor has to exchange local images with other processors. When the number of processors is over a threshold, the image compositing time becomes a bottleneck. In this paper, we proposed three compositing methods, the binary-swap with bounding rectangle method, the binary-swap with run-length encoding and static load-balancing method, and the binary-swap with bounding rectangle and run-length encoding method, to efficien...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Abstract. 3-D data visualization is very useful for medical imaging and computational fluid dynamics...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as th...
Sort-last parallel rendering is a good rendering scheme on distributed memory multipro-cessors. This...
[[abstract]]© 2004 Institute of Information Science Academia Sinica - The binary-swap (BS) and the p...
The binary-swap and the parallel-pipelined methods are two popular image composition methods for vol...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
State of the art scientific simulations are currently working with data set sizes on the order of a ...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Parallel volume rendering offers a feasible solution to the large data visualization problem by dist...
In this paper, we consider a parallel rendering model that exploits the fundamental distinction betw...
Parallel volume rendering offers a feasible solution to the large data visualization problem by dist...
The only proven method for performing distributed-memory parallel rendering at large scales, tens of...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Abstract. 3-D data visualization is very useful for medical imaging and computational fluid dynamics...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
In the sort-last-sparse parallel volume rendering system on distributed memory multicomputers, as th...
Sort-last parallel rendering is a good rendering scheme on distributed memory multipro-cessors. This...
[[abstract]]© 2004 Institute of Information Science Academia Sinica - The binary-swap (BS) and the p...
The binary-swap and the parallel-pipelined methods are two popular image composition methods for vol...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
State of the art scientific simulations are currently working with data set sizes on the order of a ...
Journal ArticleExisting volume rendering methods, though capable of very effective visualizations, a...
Parallel volume rendering offers a feasible solution to the large data visualization problem by dist...
In this paper, we consider a parallel rendering model that exploits the fundamental distinction betw...
Parallel volume rendering offers a feasible solution to the large data visualization problem by dist...
The only proven method for performing distributed-memory parallel rendering at large scales, tens of...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
Abstract. 3-D data visualization is very useful for medical imaging and computational fluid dynamics...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...