In the paper an algorithm of triangle mesh generation for a full three-dimensional volumetric data is presented. Calculations are performed in real time using graphics processors. The method is very well suited for the visu- alization of dynamic data, as the calculations use only the current frame data (not including data from previous frames). Due to high performance of the algorithm, it can be practically applied in programs for digital sculpting, simulators and games which require editable geometries
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
International audienceWe present a novel 3D reconstruction system that can generate a stable triangl...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
Direct volumetric visualization of medical datasets has important application in areas such as minim...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Figure 1: On the left is one frame of an elephant animation visualizing estimated curvature. Blue in...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
In this paper, we describe a set of algorithms and an implementation (called VolEdit), for interacti...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
This paper presents a real-time rendering technique for dynamic, incremental 3D mesh refinement. The...
Surface curvature is used in a number of areas in computer graphics including mesh simplification, s...
International audienceWe present a novel 3D reconstruction system that can generate a stable triangl...
International audienceThis paper presents a novel approach that uses graphics hardware to dynamicall...
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast a...
Direct volumetric visualization of medical datasets has important application in areas such as minim...
Recent advances in real-time rendering have allowed the GPU implementation of traditionally CPU-rest...
Figure 1: On the left is one frame of an elephant animation visualizing estimated curvature. Blue in...
In this paper, we present a meshing scheme for the implementation of an adaptive tessellation of tri...
In this paper, we describe a set of algorithms and an implementation (called VolEdit), for interacti...
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial anal...
In Geometry Processing, a field which has developed during the last ten years, concepts from applied...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...