Virtual Reality (VR) is considered the next major communication tool and its potential has been described as “a ubiquitous force and as pervasive and transformative as the internet was in the 90s or the smartphone was in the 2000s” (Somasegar, 2016). Social spaces in VR (SocialVR) are at the forefront of developing new possibilities in communication that could offer greater connection and understanding between people around the world. The aim of my research is to identify the dominant discourses in SocialVR spaces, which also involve solutions for inclusivity, to reveal embedded power-relations that are currently defining bodily boundaries and identity. The research questions I pose are: 1. What discourses are currently defining embod...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
VRChat is a popular social virtual reality (VR) application with a strong user base and count less v...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
onger constrained by a physical body, when we are free to Aembody@ ourselves in diverse characters ...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
The research presented here explores the impact of virtual reality (VR) and virtual embodiment techn...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
VRChat is a popular social virtual reality (VR) application with a strong user base and count less v...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
This study explore how different forms of embodied experiences in virtual reality can be explained. ...
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
onger constrained by a physical body, when we are free to Aembody@ ourselves in diverse characters ...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
The research presented here explores the impact of virtual reality (VR) and virtual embodiment techn...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
VRChat is a popular social virtual reality (VR) application with a strong user base and count less v...