Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an immersive research environment. Social VR, spatial networking, immersive gaming/storytelling, and virtual experiences, ranging from friendships to sex, are fundamentally shaping human existence and culture. In what ways the tools and methods of qualitative research can be used within the domain of VR? How to study phenomena emerging and experienced in VR? This presentation aims to inspire an engaged and critical dialogue regarding qualitative inquiry in the context of VR. As an emerging technology, Virtual Reality (VR) is already shaping fundamental aspects of human existence - ranging from communication, relationships, social presence, embodied ...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
It is critical that qualitative research be conducted to ensure that individuals’ lived experiences,...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Virtual reality (VR) is still very much a niche technology despite its increasing popularity since r...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Aims: This paper discusses the methodological challenges of using the 3D social virtual world Sec...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Virtual reality (VR) immerses users in others’ lives, creating empathy and understanding long after ...
The purpose of this thesis is to present the different needs that can arise before VR use,and gratif...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
One major challenge of social interaction research is to achieve high experimental control over soci...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
It is critical that qualitative research be conducted to ensure that individuals’ lived experiences,...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Virtual reality (VR) is still very much a niche technology despite its increasing popularity since r...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Aims: This paper discusses the methodological challenges of using the 3D social virtual world Sec...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
As Virtual Reality technology and systems become more commercially available and accessible, more an...
Virtual reality (VR) immerses users in others’ lives, creating empathy and understanding long after ...
The purpose of this thesis is to present the different needs that can arise before VR use,and gratif...
Today, virtual reality and immersive environments are lines of research which can be applied to nume...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
One major challenge of social interaction research is to achieve high experimental control over soci...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
It is critical that qualitative research be conducted to ensure that individuals’ lived experiences,...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...