The paper develops a phenomenological perspective on virtual interactions, which focuses on the centrality of the human body for developing meaningful engagements and relationships in virtual settings. From such a stance, the paper problematizes the extant perspectives that are being premised either on the physicality of the human body and thereby face-to-face interactions, or on the negligence of the body and its reduction to digital text in virtual interactions. In contrast, by drawing on the work of Merleau-Ponty, this paper sets a middle ground, which emphasizes the relationship between the phenomenal (lived) body, and the objective (image) body, which also constitutes our engagements with others. The findings of the paper, based on an...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction....
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affecte...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
This study is based on research developed in the theoretical framework of the cognitive sciences an...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
International audienceA dichotomy exists in the way virtual embodiments are currently studied: embod...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction....
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...
The paper develops a phenomenological perspective on virtual interactions, which focuses on the cent...
The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affecte...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
This study is based on research developed in the theoretical framework of the cognitive sciences an...
Virtual Reality (VR) is considered the next major communication tool and its potential has been desc...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
International audienceA dichotomy exists in the way virtual embodiments are currently studied: embod...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construc...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
Virtual worlds are utterly contrived and artificial simulations of the actual world. As such, they o...
Through discursive accounts of my own practice I will explore issues of (dis)embodiment in relation ...
The thesis explores human embodiment in 3D Virtual environments as a means of enhancing interaction....
What meanings do actors attach to their avatars in virtual reality platforms? How does a person’s re...