This paper considers the experience of embodiment in current and (possible) future virtual reality applications. A phenomenological perspective is adopted to explore user embodiment in those virtual reality applications that both do and do not include a visual body (re)presentation (virtual body). Embodiment is viewed from the perspective of sensorial immersion, where issues of gender, race, and culture are all implicated. Accounts of "disrupted" bodies (for example, phantom limb and dissociation of the self from the body, paralysis, and objectified bodies) are advanced in order to provide a context for understanding the ways in which embodiment in virtual reality environments may be instantiated. The explicit claim that virtual reality is ...
International audienceThis study examines the symbolic meanings of the body concept in a virtual wor...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
This paper explores the issue of user embodiment within collaborative virtual environments. By user ...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affecte...
Virtual reality experiences often use avatars to enhance their immersive potential, tapping into cog...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
This study examines the symbolic meanings of the body concept in a virtual world called Second Life ...
In cognitive psychology, immersive experiences depend on a series of “illusions” – presence, body ow...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
Although decades of scholarship have attempted to classify and measure many diverse experiences of p...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Subjective experience of human control over remote, artificial, or virtual limbs has traditionally b...
International audienceThis study examines the symbolic meanings of the body concept in a virtual wor...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
This paper explores the issue of user embodiment within collaborative virtual environments. By user ...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
The following paper attempts to look at virtual reality technologies—and the (dis)embodiment affecte...
Virtual reality experiences often use avatars to enhance their immersive potential, tapping into cog...
The purpose of this paper is to explore the relationships between embodiment, presence and immersion...
The experience of the body in the Metaverse is not always an experience of the flesh, at least regar...
This study examines the symbolic meanings of the body concept in a virtual world called Second Life ...
In cognitive psychology, immersive experiences depend on a series of “illusions” – presence, body ow...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
Although decades of scholarship have attempted to classify and measure many diverse experiences of p...
From the earliest days of video game studies as a field, and before - with discussions of virtual re...
Subjective experience of human control over remote, artificial, or virtual limbs has traditionally b...
International audienceThis study examines the symbolic meanings of the body concept in a virtual wor...
In this article we explore an epistemic approach we name dis/embodiment and introduce "Articulations...
This paper explores the issue of user embodiment within collaborative virtual environments. By user ...