International audienceThis paper presents a versatile workstation for the diffusion, mixing, and post-production of spatial sound. Designed as a virtual console, the tool provides a comprehensive environment for combining channel–, scene–, and object–based audio. The incoming streams are mixed in a flexible bus architecture which tightly couples sound spatialization with reverberation effects. The application supports a broad range of rendering techniques (VBAP, HOA, binaural, etc.) and it is remotely controllable via the Open Sound Control protocol
In this paper we will report on the use of real-time soundspatialization in Challenging Bodies, a tr...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
Originally conceptualized [2] for the software Pure Data, ViMiC was recently refined and extended fo...
International audienceThis paper presents panoramix, a post-production workstation for 3D-audio cont...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing m...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
We present a method for user-specific audio rendering of a vir-tual environment that is shared by mu...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
The SoundScape Renderer (SSR) is a versatile tool for realtime spatial audio reproduction, implement...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial so...
The use of spatialization techniques in data sonification provides system designers with an additio...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
In this paper we will report on the use of real-time soundspatialization in Challenging Bodies, a tr...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
Originally conceptualized [2] for the software Pure Data, ViMiC was recently refined and extended fo...
International audienceThis paper presents panoramix, a post-production workstation for 3D-audio cont...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing m...
We present a spatialized audio rendering system for the use in immersive virtual environments. The s...
We present a method for user-specific audio rendering of a vir-tual environment that is shared by mu...
The use of object-based three-dimensional sound reproduction offers extensive possibilities for indi...
The SoundScape Renderer (SSR) is a versatile tool for realtime spatial audio reproduction, implement...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial so...
The use of spatialization techniques in data sonification provides system designers with an additio...
To date, object-based spatial audio has been subject to much research, and a few production tools ha...
In this paper we will report on the use of real-time soundspatialization in Challenging Bodies, a tr...
We demonstrate the SoundScape Renderer (SSR), which is an open-source software package that performs...
Originally conceptualized [2] for the software Pure Data, ViMiC was recently refined and extended fo...