Originally conceptualized [2] for the software Pure Data, ViMiC was recently refined and extended for release to the Max/MSP community. ViMiC (Virtual Microphone Control) is a tool for real-time spatialization synthesis, particularly for concert situations and site-specific im-mersive installations, and especially for larger or non-centralized audiences. Based on the concept of virtual microphones positioned within a virtual 3D room, ViMiC supports loudspeaker reproduction up to 24 discrete chan-nels for which the loudspeakers do not necessarily have to be placed uniformly and equidistant around the audience. Also, through the integrated Open Sound Control protocol (OSC), ViMiC is easily accessed and manipulated. 1
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
The continuous evolutions in the human-computer interfaces field have allowed the development of con...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
The spatial rendering of sound in Virtual Reality systems can quickly become a computationally expen...
The use of spatialization techniques in data sonification provides system designers with an additio...
Recent advances in computing offer the possibility to scale real-time 3D virtual audio scenes to inc...
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial so...
International audienceThis paper presents a versatile workstation for the diffusion, mixing, and pos...
cote interne IRCAM: Jot95cNone / NoneNational audienceThe Spatialisateur, developed by Espaces Nouve...
Abstract. In this paper we describe a platform in which sounds synthesized in real-time by using phy...
This dissertation investigates spatial sound production and reproduction technology as a mediator be...
The Interactive Virtual Environment System (IVES) is a toolkit aiding the production of immersive au...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
The continuous evolutions in the human-computer interfaces field have allowed the development of con...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
The development of Virtual Reality (VR) systems and multimodal simulations presents possibilities in...
The spatial rendering of sound in Virtual Reality systems can quickly become a computationally expen...
The use of spatialization techniques in data sonification provides system designers with an additio...
Recent advances in computing offer the possibility to scale real-time 3D virtual audio scenes to inc...
Broader use of virtual reality environments and sophisticated animations spawn a need for spatial so...
International audienceThis paper presents a versatile workstation for the diffusion, mixing, and pos...
cote interne IRCAM: Jot95cNone / NoneNational audienceThe Spatialisateur, developed by Espaces Nouve...
Abstract. In this paper we describe a platform in which sounds synthesized in real-time by using phy...
This dissertation investigates spatial sound production and reproduction technology as a mediator be...
The Interactive Virtual Environment System (IVES) is a toolkit aiding the production of immersive au...
Conventional sound recording methods are based on recording the sound pressure level with a micropho...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
The continuous evolutions in the human-computer interfaces field have allowed the development of con...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...