International audienceSimulating sub-surface scattering is one of the most effective ways to realistically synthesize translucent materials such as marble, milk or human skin. We have developed a curvature-dependent reflectance function (CDRF) which mimics the presence of subsurface scattering. In this approach, we provide only a single parameter that represents the intensity of theincident light scattered in a translucent material. The parameter is not only provided by curve-fitting to a simulated data-set, but also manipulated by an artist. Furthermore, this approach is easily implementable on a GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
On the surface of an opaque object, an incident ray reflects at the incident point. The property of ...
Acquiring scattering parameters from real objects is still a challenging work. To obtain the scatter...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
On the surface of an opaque object, an incident ray reflects at the incident point. The property of ...
Acquiring scattering parameters from real objects is still a challenging work. To obtain the scatter...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los ...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
AbstractTranslucent objects are very common in the real world, so the real-time rendering of the tra...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
On the surface of an opaque object, an incident ray reflects at the incident point. The property of ...