Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent effects seen in many materials due to the interaction of light with the medium. We describe an algorithm for approximating the appearance of translucent objects with heterogeneous material properties. More specifically, object materials that exhibit translucency and volumetric texture variations. By estimating the physical behavior of light in a participating medium while taking into account the salient perceptual features, we generate perceptually acceptable images. An analysis in terms of performance and rendered images is also performed. Objects rendered using our method are modeled as a polygonal mesh with a scalar volume describing the spat...
Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)T...
Interactive rendering of translucent materials in virtual worlds has always proved to be challenging...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
Interactive rendering of translucent materials in virtual worlds has always proved to be challenging...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper presents a rendering method for translucent objects, in which viewpoint and illumination ...
Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)T...
Interactive rendering of translucent materials in virtual worlds has always proved to be challenging...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...
Subsurface scattering is a subtle and often overlooked phenomena responsible for the translucent eff...
Subsurface scattering within translucent objects is a complex phenomenon. Designing and rendering th...
Many real world materials exhibit complex subsurface scattering of light. This internal light intera...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulati...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
Interactive rendering of translucent materials in virtual worlds has always proved to be challenging...
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneo...
This paper presents a rendering method for translucent objects, in which viewpoint and illumination ...
Our system automatically generates a layered material volume for approximating a custom BSSRDF. (a)T...
Interactive rendering of translucent materials in virtual worlds has always proved to be challenging...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...