A two-dimensional water wave model based on potential flow is investigated with the intention of simulating marine water on the large scale. The transformed linearized Laplace problem, which arises in the model is solved by the Multigrid method on the GPU using CUDA. Full Multigrid cycle is extended by an additional sequence of V-cycles to achieve desired accuracy. The algorithm is terminated after the iterative method error becomes insignificant compared to the discretization error of the finite difference method. Multigrid is completely parallelized to fit the GPU architecture. Every step of the algorithm is designed in such a way, that no communication between GPU threads is necessary. Jacobi method is used as the smoothing step in the ...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly ga...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
This paper presents a GPU (Graphics Processing Unit)-accelerated and LTS (Local-time-Step)-based fin...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
In the past 15 years the field of general purpose computing on graphics processing units, or GPUs, h...
AbstractTo meet the demand for fast and detailed calculations in numerical ocean simulations, we imp...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
A GPU parallelized finite volume scheme which solves the two dimensional Shallow Water Equations wit...
The shallow water equations are applicable to many common engineering problems involving modelling o...
The faster growth curves in the speed of graphics processing units (GPUs) relative to CPUs have spaw...
We discuss the development, verification, and performance of a GPU acceler-ated discontinuous Galerk...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly ga...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
This paper presents a GPU (Graphics Processing Unit)-accelerated and LTS (Local-time-Step)-based fin...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
Abstract—The damped wave equation is used for simulating water waves. The differential equation is a...
The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. I...
Several methods for simulating a body of water and a water surface has been investigated. A method ...
This paper presents the implementation of a HLLC finite volume solver using GPU technology for the s...
In the past 15 years the field of general purpose computing on graphics processing units, or GPUs, h...
AbstractTo meet the demand for fast and detailed calculations in numerical ocean simulations, we imp...
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can...
A GPU parallelized finite volume scheme which solves the two dimensional Shallow Water Equations wit...
The shallow water equations are applicable to many common engineering problems involving modelling o...
The faster growth curves in the speed of graphics processing units (GPUs) relative to CPUs have spaw...
We discuss the development, verification, and performance of a GPU acceler-ated discontinuous Galerk...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly ga...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
This paper presents a GPU (Graphics Processing Unit)-accelerated and LTS (Local-time-Step)-based fin...