The two-dimensional barotropic vorticity equation is one of the basic equations of ocean dynamics. It is important to have efficient numerical solution techniques to solve this equation. In this paper, we present an implementation of a numerical solution using a Graphics Processing Unit (GPU). The speedup of the calculation on the GPU with respect to that on a CPU depends on the grid size, but reaches a factor of about 50 for resolutions from 2049 × 2049 up to 4097 × 4097. It may therefore be efficient to use green GPUs in future high-resolution ocean modelling studies
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shall...
ROMS is software that models and simulates an ocean region using a finite difference grid and time s...
Maritime hydrodynamics involves strong inertia-driven flows, including free-surface waves, and with ...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
AbstractTo meet the demand for fast and detailed calculations in numerical ocean simulations, we imp...
A two-dimensional water wave model based on potential flow is investigated with the intention of sim...
The faster growth curves in the speed of graphics processing units (GPUs) relative to CPUs have spaw...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly ga...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
In this paper we prove how the use of the GPU NVIDIA architectures could improve the performance of...
From economics to natural sciences, many disciplines use complex models and simulations to better un...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shall...
ROMS is software that models and simulates an ocean region using a finite difference grid and time s...
Maritime hydrodynamics involves strong inertia-driven flows, including free-surface waves, and with ...
Graphics processing unit (GPU) has become a powerful computation platform not only for graphic rende...
AbstractTo meet the demand for fast and detailed calculations in numerical ocean simulations, we imp...
A two-dimensional water wave model based on potential flow is investigated with the intention of sim...
The faster growth curves in the speed of graphics processing units (GPUs) relative to CPUs have spaw...
The faster growth curves in the speed of GPUs relative to CPUs in the past decade and its rapidly ga...
[[abstract]]We present efficient algorithms for real-time rendering of ocean using the newest featur...
In this paper we prove how the use of the GPU NVIDIA architectures could improve the performance of...
From economics to natural sciences, many disciplines use complex models and simulations to better un...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
Conservation laws describing one or more conserved quantities in time arise in a multitude of differ...
This paper describes the implementation of three different simplified ocean models on a GPU (graphic...
This thesis explores the possibility of using graphics processing units (GPUs) to compute approximat...
In this work, we take a modern high-resolution finite-volume scheme for solving the rotational shall...
ROMS is software that models and simulates an ocean region using a finite difference grid and time s...
Maritime hydrodynamics involves strong inertia-driven flows, including free-surface waves, and with ...