World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with more than 6 million subscribers worldwide. This article uses data collected over 8 months with automated “bots ” to explore how WoW functions as a game. The focus is on metrics reflecting a player’s gaming experience: how long they play, the classes and races they prefer, and so on. The authors then discuss why and how players remain committed to this game, how WoW’s design partitions players into groups with varying backgrounds and aspirations, and finally how players “consume” the game’s content, with a particular focus on the endgame at Level 60 and the impact of player-versus-player-combat. The data illustrate how WoW refined a formula in...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
We analyze mechanisms of player retention and commitment in massively multiplayer online games. Our ...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
The entrance of World of Warcraft (WoW) into the massively multiplayer online role-playing game (MMO...
We have chosen to focus this paper on the importance of game-components in the MMORPG-game World of ...
We present a survey of usage of the popular Massively Multiplayer Online Role Playing Game, World of...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
We present a survey of usage of the popular Massively Mul-tiplayer Online Role Playing Game, World o...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
We analyze mechanisms of player retention and commitment in massively multiplayer online games. Our ...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
In a time when video games are commonly blamed for anything from antisocial behavior, to the isolati...
oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivall...
The entrance of World of Warcraft (WoW) into the massively multiplayer online role-playing game (MMO...
We have chosen to focus this paper on the importance of game-components in the MMORPG-game World of ...
We present a survey of usage of the popular Massively Multiplayer Online Role Playing Game, World of...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
We present a survey of usage of the popular Massively Mul-tiplayer Online Role Playing Game, World o...
Over the last decade or so, there have appeared several computer games where one plays over the inte...
Massively multiplayer online role-playing games (MMORPGs) are emerging in the computer game industry...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
Massively multiplayer online role-playing games, such as World of Warcraft, have become very popular...
We analyze mechanisms of player retention and commitment in massively multiplayer online games. Our ...