We present a survey of usage of the popular Massively Multiplayer Online Role Playing Game, World of Warcraft. By mining publicly available data, we collected a dataset consisting of the player history for approximately six million characters, with partial data for another six million characters. This paper focuses on player achievement data in particular, exposing trends in play from this highly successful game. From this data, we present several findings on players' play styles. We correlate achievements with motivations based upon a previously-defined motivation model, and then classify players based on the categories of achievements that they pursued. Experiments show players who fall within each of these buckets can play differently, a...
Combining perspectives from the new science of happiness with discussions regarding “problematic” an...
This study is the first large–scale multi–method attempt to empirically examine the char...
Aim: To gain a better understanding of how online players value collectible items and gaining status...
We present a survey of usage of the popular Massively Mul-tiplayer Online Role Playing Game, World o...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The present study examined the relationship between players’ personality characteristics and their o...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
From the perspective of game system designers, players ’ be-havior is one of the most important fact...
From the perspective of game system designers, players ’ be-havior is one of the most important fact...
The World of Warcraft is a paid electronic experience known as a Massively Online Role Playing Game....
Combining perspectives from the new science of happiness with discussions regarding “problematic” an...
This study is the first large–scale multi–method attempt to empirically examine the char...
Aim: To gain a better understanding of how online players value collectible items and gaining status...
We present a survey of usage of the popular Massively Mul-tiplayer Online Role Playing Game, World o...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
Contemporary video games such as massively multiplayer online role playing games (MMORPGs) have gain...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The present study examined the relationship between players’ personality characteristics and their o...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
peer reviewedMassively multiplayer online role-playing games (MMORPGs) are video games in which play...
Massively multiplayer online role-playing games (MMORPGs) are video games in which players create an...
From the perspective of game system designers, players ’ be-havior is one of the most important fact...
From the perspective of game system designers, players ’ be-havior is one of the most important fact...
The World of Warcraft is a paid electronic experience known as a Massively Online Role Playing Game....
Combining perspectives from the new science of happiness with discussions regarding “problematic” an...
This study is the first large–scale multi–method attempt to empirically examine the char...
Aim: To gain a better understanding of how online players value collectible items and gaining status...