This study is the first large–scale multi–method attempt to empirically examine the characteristics leading to development of expertise in EverQuest II, a popular massively multi–player online role–playing game (MMOs). Benefiting from the unprecedented opportunity of obtaining game log data matched with survey data, the project investigated the relationship between player motivations and in–game behavior, personality characteristics, and demographic attributes with game performance and achievement, which we refer to as game “expertise.” Players who were high on achievement motivation or social motivation had higher game expertise, while those high on immersion motivation had lower expertise. Game ex...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
The objective of this study is to explore the differences according to gamers ' expertise: expe...
Abstract — We examine the social behaviors of game experts in Everquest II, a popular massive multip...
Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertain...
This dissertation explores what sets expert and great systems problem solvers apart, using a multi-p...
Internet technology has been growing and become one of the options for people to interact with other...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily o...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
The objective of this study is to explore the differences according to gamers ' expertise: expe...
Abstract — We examine the social behaviors of game experts in Everquest II, a popular massive multip...
Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertain...
This dissertation explores what sets expert and great systems problem solvers apart, using a multi-p...
Internet technology has been growing and become one of the options for people to interact with other...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
The extent to which game play is experienced as engaging is an important criterion for the playabili...
Current examinations of expertise in the Massively Multiplayer Online (MMO) domain focus primarily o...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Massively multiplayer online role-playing games (MMORPGs) are growing in popularity and use worldwid...