Esports is an often time-consuming activity that has become increasingly popular with billions of players all over the world. The objective of this study was to investigate if there is a relationship between skill level in the strategy video game Dota 2, a game that places many demands on decision making to be successful, and decision making under ambiguity and experience as measured by performance in the Iowa Gambling Task (IGT), a task known to have ecological validity. Two indicators of players' performance in Dota 2, namely matchmaking rating (MMR) and Medal, were used as predictors of performance in the IGT in path models. Results showed that Medal was a significant predictor of performance in IGT, while MMR score was borderline signif...
<div><p>Cognitive science has long shown interest in expertise, in part because prediction and contr...
This study set out for the first time to identify whether gamers of low, intermediate, and elite ski...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
In recent years, esports (the competitive video game industry) have evolved significantly, revolutio...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
The rise of competitive e-sports and its increasing popularity with several million players worldwid...
Hundreds of millions of people play intellectually-demanding video games every day. What does indivi...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
This study is the first large–scale multi–method attempt to empirically examine the char...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
The objective of this study is to explore the differences according to gamers ' expertise: expe...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
<div><p>Cognitive science has long shown interest in expertise, in part because prediction and contr...
This study set out for the first time to identify whether gamers of low, intermediate, and elite ski...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
Esports is an often time-consuming activity that has become increasingly popular with billions of pl...
In recent years, esports (the competitive video game industry) have evolved significantly, revolutio...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
In this study, we investigated whether working memory capacity (WMC), personality characteristics (g...
Esports are a rapidly growing phenomenon and understanding of factors underlying game performance ar...
The rise of competitive e-sports and its increasing popularity with several million players worldwid...
Hundreds of millions of people play intellectually-demanding video games every day. What does indivi...
Abstract Over the past 30 years, a large body of research has accrued demonstrating that video games...
This study is the first large–scale multi–method attempt to empirically examine the char...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...
The objective of this study is to explore the differences according to gamers ' expertise: expe...
Cognitive science has long shown interest in expertise, in part because prediction and control of ex...
<div><p>Cognitive science has long shown interest in expertise, in part because prediction and contr...
This study set out for the first time to identify whether gamers of low, intermediate, and elite ski...
This paper investigates the relation between cognitive abilities and behavior in strategic-form game...