This article offers a new method of reading racial narrative in massive multiplayer online games. Rather than looking to the game text or the behaviors of individual players, it focuses on collective emergent behavior and demographics. From this perspective, the various racial group in World of Warcraft (WoW) take on their on unique characteristics that inform the broader WoW narrative. These differences result from the collective playing decisions of millions of gamers, influenced by the text, and also popular culture, game mechanics, and innumerable other factors. Keywords emergence, World of Warcraft, race, narrative, massive multiplayer online games, cosmos, spontaneous order In 2009, hundreds of World of Warcraft (WoW) players virtuall...
This thesis provides a rhetorical analysis of the popular video game World of Warcraft (WoW) and rel...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
This article explores issues of racial essentialism and ethnicity in the massively multi-player onli...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
This dissertation analyzes constructions and representations of racial identity in the world's most ...
World of Warcraft (WoW) is the most successful massively multi-player role-playing game (MMO). It cu...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
After the Lead Content Designer of World of Warcraft (WoW), Tigole, deemed a new set of rewards ‘‘we...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
This thesis provides a rhetorical analysis of the popular video game World of Warcraft (WoW) and rel...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
This article offers a new method of reading racial narrative in massive multiplayer online games. Ra...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
This article explores issues of racial essentialism and ethnicity in the massively multi-player onli...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
This dissertation analyzes constructions and representations of racial identity in the world's most ...
World of Warcraft (WoW) is the most successful massively multi-player role-playing game (MMO). It cu...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
This article focuses on questioning and theorizing the visual and discursive disappearance of blackn...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
After the Lead Content Designer of World of Warcraft (WoW), Tigole, deemed a new set of rewards ‘‘we...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
This ethnography examines the varying degrees of conflict between multiple stakeholders involved in ...
This thesis provides a rhetorical analysis of the popular video game World of Warcraft (WoW) and rel...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...