oai:ojs.openjournal.cc.umanitoba.ca:article/19Video games have become a form of entertainment rivalling and surpassing other forms of electronic media such as television, movies, and radio. The difference between games and other electronic media however, is that video games are an active media and the player participates and interacts with the device. In the Massive Multiplayer Online (MMO) game World of Warcraft (WOW) players are no longer simply interacting with a virtual environment, they are interacting within a distinct virtual community comprised of thousands of players within the same ââ¬Åworldââ¬Â environment. Through the virtual rewards and systemic setup of these communities a distinct virtual culture has emerged, with uniqu...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Researchers have been studying virtual world culture for decades. However, little attention has been...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
The relationship between the fantasy genre and the medium of computer games has always been a very t...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
With the immense popularity of massively multiplayer games such as World of Warcraft (WoW), other me...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Researchers have been studying virtual world culture for decades. However, little attention has been...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...
As society shifts towards spending more time online for business and leisure, examining human behavi...
As society shifts towards spending more time online for business and leisure, examining human behavi...
World of Warcraft (WoW) is a massively multiplayer online game (MMO) supporting rich and complex soc...
The relationship between the fantasy genre and the medium of computer games has always been a very t...
Every day millions of video gamers flip a switch and disappear into a virtual world, striving to exc...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
World of Warcraft (WoW) is one of the most popular massively multiplayer games (MMOs) to date, with ...
The purpose of this thesis is to explore the following research question: How does immersion occur i...
Massively multi-player online role-playing games (MMORPGs) attract millions of people every year and...
With the immense popularity of massively multiplayer games such as World of Warcraft (WoW), other me...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Mystery, magic, and endless adventure ... What else would you want in a video game? The MMORPG World...
Virtual worlds can be defined as technology-created virtual environments that incorporate representa...
Researchers have been studying virtual world culture for decades. However, little attention has been...
Our collaborative work started as a reaction to some of the core assumptions of the newly developed ...