This paper introduces a new progressive multi-resolution approach for representating and processing polyhedral objects of any dimension. Our representation, a variant of BSP trees [Nay90] combined with the Split scheme introduced in [BP96], allows progressive streaming and rendering of solid models at multiple levels of detail (LOD). Boolean set operations are computed progressively by reading in input a stream of incremental refinements of the operands. Each refinement of the input is mapped immediately to a refinement of the output so that the result is also represented as a stream of progressive refinements. The computation of complex models results in a tree of pipelined processes that make continuous progress concurrently, so that coar...
This paper describes the Extended Octree model that are an exact representation for polyhedra. Boole...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
We introduce a novel progressive approach to generate a Binary Space Partition (BSP ) tree and a con...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept o...
We introduce a parallel approach to geometric modeling of complex objects and scenes, combining a da...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
In the last years several 3D model compression methods for multiresolution applications have been pr...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
Abstract—We present a new and efficient algorithm to accurately polygonize an implicit surface gener...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
This paper describes the Extended Octree model that are an exact representation for polyhedra. Boole...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
We introduce a novel progressive approach to generate a Binary Space Partition (BSP ) tree and a con...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept o...
We introduce a parallel approach to geometric modeling of complex objects and scenes, combining a da...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
In the last years several 3D model compression methods for multiresolution applications have been pr...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
In this paper, we present an approach for managing very large three-dimensional polygonal models in ...
Abstract—We present a new and efficient algorithm to accurately polygonize an implicit surface gener...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
This paper describes the Extended Octree model that are an exact representation for polyhedra. Boole...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Quadtree representation of two-dimensional objects is performed with a tree that describes the recur...