We introduce a novel progressive approach to generate a Binary Space Partition (BSP ) tree and a convex cell decomposition for any input triangles boundary representation (B-rep), by utilizing a fast calculation of the surface inertia. We also generate a solid model at progressive levels of detail. This approach relies on a variation of standard BSP tree generation, allowing for labeling cells as in, out and fuzzy, and which permits a comprehensive representation of a solid as the Hasse diagram of a cell complex. Our new algorithm is embedded in a streaming computational framework, using four types of dataflow processes that continuously produce, transform, combine or consume subsets of cells depending on their number or input/output stream...
We review traditional and novel paradigms for representing solids and interrogating them. The tradit...
The problem of discretizing three-dimensional solid objects is considered. The objects may be presen...
A BSP (binary space partitioning) tree is a commonly used spatial subdivision data structure in many...
We introduce a novel progressive approach to generate a Binary Space Partition (BSP ) tree and a con...
We introduce a parallel approach to geometric modeling of complex objects and scenes, combining a da...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept o...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are...
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
. Binary Space Partitioning Trees (BSP-Trees) have been proposed as an alternative way to represent ...
Representation of objects in computer-based systems is essential for modeling the geometry of object...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
We review traditional and novel paradigms for representing solids and interrogating them. The tradit...
The problem of discretizing three-dimensional solid objects is considered. The objects may be presen...
A BSP (binary space partitioning) tree is a commonly used spatial subdivision data structure in many...
We introduce a novel progressive approach to generate a Binary Space Partition (BSP ) tree and a con...
We introduce a parallel approach to geometric modeling of complex objects and scenes, combining a da...
This paper introduces a new progressive multi-resolution approach for representating and processing ...
Point-based modeling and rendering is an active area of research in Computer Graphics. The concept o...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
We discuss a shape representation based on a set of disconnected (planar) polygons. The polygons are...
We introduce a new representation for polyhedra by showing how Binary Space Partitioning Trees (BSP ...
The maximum compression, efficient transmission and fast rendering of geometric models is a complex ...
We present the Combined B-rep (cB-rep) as a multiresolution data structure suitable for interactive ...
. Binary Space Partitioning Trees (BSP-Trees) have been proposed as an alternative way to represent ...
Representation of objects in computer-based systems is essential for modeling the geometry of object...
The paper focuses on automatic simplification algorithms for the generation of a multiresolution f...
We review traditional and novel paradigms for representing solids and interrogating them. The tradit...
The problem of discretizing three-dimensional solid objects is considered. The objects may be presen...
A BSP (binary space partitioning) tree is a commonly used spatial subdivision data structure in many...