The field of volume visualization has undergone rapid development during the past years, both due to advances in suitable computing hardware and due to the increasing availability of large volume datasets. Recent work has focused on increasing the visual realism in Direct Volume Rendering (DVR) by integrating a number of visually plausible but often effect-specific rendering techniques, for instance modeling of light occlusion and depth of field. Besides yielding more attractive renderings, especially the more realistic lighting has a positive effect on perceptual tasks. Although these new rendering techniques yield impressive results, they exhibit limitations in terms of their exibility and their performance. Monte Carlo ray tracing (MCRT)...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Title: Hybrid renderer Author: Matúš Goliaš Department: Department of Software and Computer Science ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
The field of volume visualization has undergone rapid development during the past years, both due to...
In recent years, it has become inevitable to use volume rendering techniques to create highly realis...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Journal ArticleAbstract-Direct volume rendering is a commonly used technique in visualization applic...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
International audienceThe display of space filling data is still a challenge for the community of vi...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
This thesis presents a new volume rendering model, which uses a different representation of the voxe...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Title: Hybrid renderer Author: Matúš Goliaš Department: Department of Software and Computer Science ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...
The field of volume visualization has undergone rapid development during the past years, both due to...
In recent years, it has become inevitable to use volume rendering techniques to create highly realis...
Accurately and automatically conveying the structure of a volume model is a problem not fully solved...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
Journal ArticleAbstract-Direct volume rendering is a commonly used technique in visualization applic...
In recent years a number of techniques have been developed for rendering volume effects (haze, fog, ...
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach includ...
International audienceThe display of space filling data is still a challenge for the community of vi...
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer ...
International audienceOur presentation concerns the simulation of light propagation, with applicatio...
This thesis presents a new volume rendering model, which uses a different representation of the voxe...
: We present a new algorithm for simulating the effect of light travelling through volume objects. S...
Title: Hybrid renderer Author: Matúš Goliaš Department: Department of Software and Computer Science ...
Our goal is to develop physically based lighting models and perceptually based rendering procedures ...