This paper outlines a system for generating adventure games based on open data, and describes a sketch of the system im-plementation at its current state. The adventure game genre has been popular for a long time and differs significantly in design priorities from game genres which are commonly ad-dressed in PCG research. In order to create believable and engaging content, we use data from DBpedia to generate the game’s non-playable characters locations and plot, and OpenStreetMaps to create the game’s levels. 1
Abstract—This paper investigates strategies to generate levels for action-adventure games. For this ...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
The general theme of this thesis was the use of linked open data for a creation of games. This thesi...
This paper investigates how to generate simple adventure games using open data. We present a system ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. I...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the ...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. ...
We define data games as games where gameplay and/or game content is based on real-world data externa...
Location-based Games are games where the physical position of the player has influence on the gamepl...
We propose using real-world datasets to generate textual game assets for serious games. As an exampl...
Open data is a resource that both local governments and citizens can use for answering questions abo...
Abstract: Open data can support the creation of new services, facilitate research, and provide insig...
Pedagogical research has already established that couching lessons within the use or design of compu...
Abstract—This paper investigates strategies to generate levels for action-adventure games. For this ...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
The general theme of this thesis was the use of linked open data for a creation of games. This thesi...
This paper investigates how to generate simple adventure games using open data. We present a system ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. I...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
Pervasive gaming has been a field of exploration for the gaming industry the recent years. With the ...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. ...
We define data games as games where gameplay and/or game content is based on real-world data externa...
Location-based Games are games where the physical position of the player has influence on the gamepl...
We propose using real-world datasets to generate textual game assets for serious games. As an exampl...
Open data is a resource that both local governments and citizens can use for answering questions abo...
Abstract: Open data can support the creation of new services, facilitate research, and provide insig...
Pedagogical research has already established that couching lessons within the use or design of compu...
Abstract—This paper investigates strategies to generate levels for action-adventure games. For this ...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
The general theme of this thesis was the use of linked open data for a creation of games. This thesi...