This paper investigates how to generate simple adventure games using open data. We present a system that creates a plot for the player to follow based on associations between Wikipedia articles which link two given topics (in this case people) together. The Wikipedia articles are transformed into game objects (locations, NPCs and items) via constructive algorithms that also rely on geographical information from OpenStreetMaps and visual content from Wikimedia Commons. The different game objects generated in this fashion are linked together via clues which point to one another, while additional false clues and dead ends are added to increase the exploration value of the final adventure game. This information is presented to the user via a se...
This article explores how making data playable, i.e. developing exploratory co-creation techniques t...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
This paper outlines a system for generating adventure games based on open data, and describes a sket...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
Location-based Games are games where the physical position of the player has influence on the gamepl...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. I...
This paper presents an experimental methodology of procedural content generation (PCG) for natural e...
Open data is a resource that both local governments and citizens can use for answering questions abo...
Abstract Open Data is defined as digital data that is made available with the technical and legal c...
This paper discusses the potential for player-data interaction enabled through the medium of gamepla...
In this paper we present a procedural content generator using Non-negative Matrix Factorisation (NMF...
This project tackles procedural generation of narrative puzzles found in adventure games. The challe...
This article explores how making data playable, i.e. developing exploratory co-creation techniques t...
This article explores how making data playable, i.e. developing exploratory co-creation techniques t...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
This paper outlines a system for generating adventure games based on open data, and describes a sket...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
Location-based Games are games where the physical position of the player has influence on the gamepl...
This paper introduces DATA Agent, a system which creates murder mystery adventures from open data. I...
This paper presents an experimental methodology of procedural content generation (PCG) for natural e...
Open data is a resource that both local governments and citizens can use for answering questions abo...
Abstract Open Data is defined as digital data that is made available with the technical and legal c...
This paper discusses the potential for player-data interaction enabled through the medium of gamepla...
In this paper we present a procedural content generator using Non-negative Matrix Factorisation (NMF...
This project tackles procedural generation of narrative puzzles found in adventure games. The challe...
This article explores how making data playable, i.e. developing exploratory co-creation techniques t...
This article explores how making data playable, i.e. developing exploratory co-creation techniques t...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...