We propose using real-world datasets to generate textual game assets for serious games. As an example, we used a dataset of P2000 crisis event messages to generate descriptive texts that can be transformed into new game assets by game writers, thereby reducing the writing effort required during the development phase of an adaptive serious game. In this paper we describe this first attempt and we discuss the challenges and possibilities of using open data for textual asset generation
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
This report describes a project that aimed to create game concepts and games based on a set of data ...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
We define data games as games where gameplay and/or game content is based on real-world data externa...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
This paper outlines a system for generating adventure games based on open data, and describes a sket...
Recent advancements in the Text-to-Scene field of research have lead to the devel-opment of a system...
In the age of pervasive computing and social networks, it has become commonplace to retrieve opinion...
In this paper we explore the application of formal elements of games such as goals and scores to inf...
This paper investigates how to generate simple adventure games using open data. We present a system ...
Abstract: Open data can support the creation of new services, facilitate research, and provide insig...
Information visualisation applications have been facing everincreasing demands as the amount of avai...
In this chapter we will review some tools and open source Game Engines used for modeling of real sce...
Context. Game development is a costly process and with today's advanced hardware the customers are a...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
This report describes a project that aimed to create game concepts and games based on a set of data ...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...
We propose, discuss and exemplify data games. A data game is a game that allows the player(s) to exp...
We define data games as games where gameplay and/or game content is based on real-world data externa...
Recent advancements in Text-to-Scene research have lead to the development of systems which automati...
This paper outlines a system for generating adventure games based on open data, and describes a sket...
Recent advancements in the Text-to-Scene field of research have lead to the devel-opment of a system...
In the age of pervasive computing and social networks, it has become commonplace to retrieve opinion...
In this paper we explore the application of formal elements of games such as goals and scores to inf...
This paper investigates how to generate simple adventure games using open data. We present a system ...
Abstract: Open data can support the creation of new services, facilitate research, and provide insig...
Information visualisation applications have been facing everincreasing demands as the amount of avai...
In this chapter we will review some tools and open source Game Engines used for modeling of real sce...
Context. Game development is a costly process and with today's advanced hardware the customers are a...
Hundreds of millions of people play computer games every day. For them, game content–from 3D objects...
This report describes a project that aimed to create game concepts and games based on a set of data ...
This work demonstrates the potentials of procedural content generation (PCG) for games, focusing on ...