The community aspects of Massively Multiplayer Online Games (MMOGs) are an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, an MMOG designed to appeal to a wide variety of player types, and that contains several key research-oriented features. The course of development has revealed several challenges in integrating behavioral models with an MMOG test bed. However, the Human Social, Cultural, and Behavioral (HSCB) research value of Cosmopolis has been demonstrated with a number of prototype studies, and based on these studies and challenges we propose an ongoing experimental plan largely driven by collaboration with HSCB researchers
Over the past decade research has recognised the learning potential of massively multiplayer online ...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exci...
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exci...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
Internet technology has been growing and become one of the options for people to interact with other...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
Abstract. Georg Simmel [American Journal of Sociology 55:254–261 (1949)] is widely credited as the f...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
This thesis is the culmination of a five year research project exploring online gamers and the cult...
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exci...
Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exci...
The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to re...
Internet technology has been growing and become one of the options for people to interact with other...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
Abstract. Georg Simmel [American Journal of Sociology 55:254–261 (1949)] is widely credited as the f...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
This empirical study focuses on online collaboration and social interaction in temporary group forma...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communicat...
This thesis is the culmination of a five year research project exploring online gamers and the cult...