The rise of Massively Multiplayer Online Games (MMOGs) and virtual worlds has made it possible to record and examine group and individual interactions in discrete, quantifiable ways. [4] Researchers have studied the ethnographic makeup of these game communities, the social interactions between players, and the analogs between these and extra-game social behaviors. [3, 6] Researchers have studied the ethnographic makeup of these game communities, the social interactions between players, and the analogs between these and extra-game social behaviors. [3, 6 This work has garnered information about player habits from a variety of sources: in-game observation, interviews, surveys, in-game experiments, data from game publishers, and scripts that s...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This study examines the social organization of Gaiscíoch, a large online gaming community that exist...
The community aspects of Massively Multiplayer Online Games (MMOGs) are an exciting opportunity for ...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
This study concerns itself with the relationship between game design and emergent social behaviour i...
While there has been a wealth of research on video games themselves and on gamers' behaviors within ...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
This paper discusses the application of a phenomenological framework to inform research in immersive...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This study examines the social organization of Gaiscíoch, a large online gaming community that exist...
The community aspects of Massively Multiplayer Online Games (MMOGs) are an exciting opportunity for ...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
This study concerns itself with the relationship between game design and emergent social behaviour i...
While there has been a wealth of research on video games themselves and on gamers' behaviors within ...
Massively Multi-player Online Role-Playing Games (MMORPGs) such as Guild Wars and World of Warcraft ...
Virtual worlds serve as new digital spaces in which humans interact with each other but also with th...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
We present an overview of a series of results obtained from the analysis of human behavior in a virt...
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little empirica...
This paper discusses the application of a phenomenological framework to inform research in immersive...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This study examines the social organization of Gaiscíoch, a large online gaming community that exist...