Over the past decade research has recognised the learning potential of massively multiplayer online games (MMOGs). MMOGs can be used by the technology-enhanced learning research community to study and identify good educational practices that may inspire engaging, creative and motivating approaches for education and learning. To this end, in this research paper, we aim to explore the learning outcomes and processes emerging in the environment of MMOGs by initially studying the relevant perceptions of the players. Based on a theoretical framework referring to the cognitive, the social, and the affective aspects of a technology-supported learning environment, and through a mixed-method research and the analysis of qualitative data from 22 indi...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used eff...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Technological advancement progressively affects games quality and availability, provides opportunity...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Technological advancement progressively affects games quality and availability, provides opportunity...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffe...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Although there is interest in the educational potential of online multiplayer games and virtual worl...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
This research project is comprised of a cross-cultural ethnography and social network analysis that ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
Massively Multiplayer Online Game (MMOG) is a unique categorization of electronic game which allows ...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be used eff...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Technological advancement progressively affects games quality and availability, provides opportunity...
Massively multiplayer games (MMOs) are immersive virtual three-dimensional fantasy worlds in which p...
Technological advancement progressively affects games quality and availability, provides opportunity...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
This chapter explores whether massively multiplayer online role-play games (MMORPGs) can be usedeffe...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
Although there is interest in the educational potential of online multiplayer games and virtual worl...