We present an efficient implementation of 7–point and 27–point stencils on high-end Nvidia GPUs. A new method of reading the data from the global memory to the shared memory of thread blocks is developed. The method avoids conditional statements and requires only two coalesced instructions to load the tile data with the halo. Additional optimizations include storing only one XY tile of data at a time in the shared memory to lower shared memory requirements, Common Subexpression Elimination to reduce the number of instructions, and software prefetching to overlap arithmetic and mem-ory instructions, and enhance latency hiding. The efficiency of our implementation is analyzed using a simple stencil memory footprint model that takes into accou...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...
International audienceIn this paper we propose a design template for stencil computations targeting ...
AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil application...
The most commonly used approach for solving reaction–diffusion systems relies upon stencil computati...
Stencil computations form the basis for computer simulations across almost every field of science, s...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Stencil computations form the basis for computer simulations across almost every field of science, s...
Stencil computations arise in many scientific computing do-mains, and often represent time-critical ...
We propose and evaluate a novel strategy for tuning the performance of a class of stencil computatio...
AbstractIt is crucial to optimize stencil computations since they are the core (and most computation...
\u3cp\u3eSummary Stencil computation is of paramount importance in many fields, in image processing,...
\u3cp\u3eModern scientific workloads have demonstrated the inefficiency of using high precision form...
We present a new compiler framework for truly heterogeneous 3D stencil computation on GPU clusters. ...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...
International audienceIn this paper we propose a design template for stencil computations targeting ...
AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil application...
The most commonly used approach for solving reaction–diffusion systems relies upon stencil computati...
Stencil computations form the basis for computer simulations across almost every field of science, s...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Stencil computations form the basis for computer simulations across almost every field of science, s...
Stencil computations arise in many scientific computing do-mains, and often represent time-critical ...
We propose and evaluate a novel strategy for tuning the performance of a class of stencil computatio...
AbstractIt is crucial to optimize stencil computations since they are the core (and most computation...
\u3cp\u3eSummary Stencil computation is of paramount importance in many fields, in image processing,...
\u3cp\u3eModern scientific workloads have demonstrated the inefficiency of using high precision form...
We present a new compiler framework for truly heterogeneous 3D stencil computation on GPU clusters. ...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...
International audienceIn this paper we propose a design template for stencil computations targeting ...
AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil application...