The most commonly used approach for solving reaction–diffusion systems relies upon stencil computations. Although stencil computations feature low compute intensity, they place high demands on memory bandwidth. Fortunately, GPU computing allows for the heavy reliance of stencil computations on neighboring data points to be exploited to significantly increase simulation speeds by reducing these memory bandwidth demands. Upon reviewing previously published works, a wide-variety of efforts have been made to optimize NVIDIA CUDA-based stencil computations. However, a critical aspect contributing to algorithm performance is commonly glossed over: the halo region loading technique utilized in conjunction with a given spatial blocking technique. T...
The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techniques to ...
<div><p>The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techni...
Restricted solid on solid surface growth models can be mapped onto binary lattice gases. We show tha...
The most commonly used approach for solving reaction–diffusion systems relies upon stencil computati...
This paper focuses on challenging applications that can be expressed as an iterative pipeline of mul...
This paper focuses on challenging applications that can be expressed as an iterative pipeline of mul...
Numerical solution of reaction–diffusion equations in three dimensions is one of the most challengin...
We present an efficient implementation of 7–point and 27–point stencils on high-end Nvidia GPUs. A n...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Aiming to understand how high-performance CUDA programming can be done for NVIDIA's new Kepler archi...
Stencil computations form the basis for computer simulations across almost every field of science, s...
Stencil computations form the basis for computer simulations across almost every field of science, s...
We propose and evaluate a novel strategy for tuning the performance of a class of stencil computatio...
Abstract—Stochastic Rotation Dynamics (SRD) is a novel particle-based simulation method that can be ...
The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techniques to ...
<div><p>The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techni...
Restricted solid on solid surface growth models can be mapped onto binary lattice gases. We show tha...
The most commonly used approach for solving reaction–diffusion systems relies upon stencil computati...
This paper focuses on challenging applications that can be expressed as an iterative pipeline of mul...
This paper focuses on challenging applications that can be expressed as an iterative pipeline of mul...
Numerical solution of reaction–diffusion equations in three dimensions is one of the most challengin...
We present an efficient implementation of 7–point and 27–point stencils on high-end Nvidia GPUs. A n...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
AbstractIn this paper we investigate how stencil computations can be implemented on state-of-the-art...
Aiming to understand how high-performance CUDA programming can be done for NVIDIA's new Kepler archi...
Stencil computations form the basis for computer simulations across almost every field of science, s...
Stencil computations form the basis for computer simulations across almost every field of science, s...
We propose and evaluate a novel strategy for tuning the performance of a class of stencil computatio...
Abstract—Stochastic Rotation Dynamics (SRD) is a novel particle-based simulation method that can be ...
The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techniques to ...
<div><p>The Gillespie Stochastic Simulation Algorithm (GSSA) and its variants are cornerstone techni...
Restricted solid on solid surface growth models can be mapped onto binary lattice gases. We show tha...