AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil applications is proposed. Our framework is implemented in C++ and CUDA languages. It automatically translates user-written stencil functions that update a grid point and generates both GPU and CPU codes. The programmers write user code just in the C++ language, and can execute the translated user code on either multiple multicore CPUs or multiple GPUs with optimization. The user code can be executed on multiple GPUs with the auto-tuning mechanism and the overlapping method to hide communication cost by computation. It can be also executed on multiple CPUs with OpenMP. The compressible flow code on GPU exploiting the optimizations provided by the framewo...
Graphics Processing Units (GPUs) have been successfully used to accelerate scientific applications d...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...
AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil application...
We present a new compiler framework for truly heterogeneous 3D stencil computation on GPU clusters. ...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Fundação de Amparo à Pesquisa do...
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural r...
Stencil computations arise in many scientific computing do-mains, and often represent time-critical ...
Abstract During the past few years the increase of computational power has been realized using more ...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
International audienceStencil computations are widely used in many scientific domains, and are there...
A decade after the beginning of the many-core era, multi-core CPU and GPU architectures are everywhe...
Graphics Processing Units (GPUs) have been successfully used to accelerate scientific applications d...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...
AbstractA high-productivity framework for multi-GPU and multi-CPU computation of stencil application...
We present a new compiler framework for truly heterogeneous 3D stencil computation on GPU clusters. ...
Stencil computations are a class of algorithms operating on multi-dimensional arrays, which update a...
Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)Fundação de Amparo à Pesquisa do...
Although stencil auto-tuning has shown tremendous potential in effectively utilizing architectural r...
Stencil computations arise in many scientific computing do-mains, and often represent time-critical ...
Abstract During the past few years the increase of computational power has been realized using more ...
Application development for modern high-performance systems with many cores, i.e., comprising multip...
Communicated by Guest Editors The implementation of stencil computations on modern, massively parall...
The implementation of stencil computations on modern, massively parallel systems with GPUs and other...
International audienceStencil computations are widely used in many scientific domains, and are there...
A decade after the beginning of the many-core era, multi-core CPU and GPU architectures are everywhe...
Graphics Processing Units (GPUs) have been successfully used to accelerate scientific applications d...
The implementation of stencil computations on modern, mas-sively parallel systems with GPUs and othe...
Special Section on Parallel, Distributed, and Reconfigurable Computing, and NetworkingGraphics proce...