We show how to bound the effect of belief-dependent preferences on choices in sequential two-player games without information about the (higher-order) beliefs of players. The approach can be applied to a class of belief-dependent preferences which includes reciprocity (Dufwenberg and Kirchsteiger, 2004) and guilt aversion (Battigalli and Dufwenberg, 2007) as special cases. We show how the size of the bounds can be substantially reduced by exploiting a specific invariance property common to preferences in this class. We illustrate our approach by analyzing data from a large scale experiment conducted with a sample of participants randomly drawn from the Dutch population. We find that behavior of players in the experiment is consistent with s...
We analyse two types of belief-dependent models of social prefer-ences: guilt aversion and reciproci...
In this paper, using a within-subjects design, we estimate the utility weights that subjects attach ...
In the theory of psychological games it is assumed that players’ preferences on material consequence...
We show how to bound the effect of belief-dependent preferences on choices in sequential two-player ...
This Zenodo project contains the files necessary to replicate the results of our study "Measuring be...
We show how bounds around preferences parameters can be estimated under various levels of assumption...
We test the empirical content of the assumption of preference dependent beliefs using a behavioral m...
We estimate structural models of guilt aversion to measure the population level of willingness to pa...
We study in a theoretical and experimental setting the interaction between belief-dependent preferen...
International audienceWe study in a theoretical and experimental setting the interaction between bel...
We experimentally investigate the nature of strategic interaction in a 2-player game.Player 1may tak...
We present an epistemic model for games with perfect information in which players, upon observing an...
The concept of “homo oeconomicus” having prevailed in economic research for a long time, experimenta...
Psychological games enable us to study diverse motivations like anger, guilt, and intention-based re...
We analyse two types of belief-dependent models of social prefer-ences: guilt aversion and reciproci...
In this paper, using a within-subjects design, we estimate the utility weights that subjects attach ...
In the theory of psychological games it is assumed that players’ preferences on material consequence...
We show how to bound the effect of belief-dependent preferences on choices in sequential two-player ...
This Zenodo project contains the files necessary to replicate the results of our study "Measuring be...
We show how bounds around preferences parameters can be estimated under various levels of assumption...
We test the empirical content of the assumption of preference dependent beliefs using a behavioral m...
We estimate structural models of guilt aversion to measure the population level of willingness to pa...
We study in a theoretical and experimental setting the interaction between belief-dependent preferen...
International audienceWe study in a theoretical and experimental setting the interaction between bel...
We experimentally investigate the nature of strategic interaction in a 2-player game.Player 1may tak...
We present an epistemic model for games with perfect information in which players, upon observing an...
The concept of “homo oeconomicus” having prevailed in economic research for a long time, experimenta...
Psychological games enable us to study diverse motivations like anger, guilt, and intention-based re...
We analyse two types of belief-dependent models of social prefer-ences: guilt aversion and reciproci...
In this paper, using a within-subjects design, we estimate the utility weights that subjects attach ...
In the theory of psychological games it is assumed that players’ preferences on material consequence...