We present an epistemic model for games with perfect information in which players, upon observing an unexpected move, may revise their belief about the opponents’ preferences over outcomes. For a given profile pp of preference relations over outcomes, we impose the following conditions: (1) players initially believe that opponents have preference relations as specified by pp; (2) players believe at every instance of the game that each opponent is carrying out a sequentially rational strategy; (3) if a player revises his belief about an opponent’s type, he must search for a “new” type that disagrees with the “old” type on a minimal number of statements about this opponent; (4) if a player revises his belief about an opponent’s preference rel...