The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...