Users increasingly expect products not only to be useful and efficient, but also to provide enjoyment and experiences. Playfulness is a state of mind of a user, or an approach to an activity. Design that elicits playfulness can make products emotionally appealing to the users and thus provide enjoyable experiences. This paper presents an overview of the revised Playful Experience (PLEX) framework intended to provide an understanding of the different elements that constitute Playful Experience. We summarize the original creation of the PLEX framework and present the validation efforts which led us to revise the framework. Finally, we provide updated definitions of 22 Playful Experience categories. We propose that the PLEX framework can be us...
User experience (UX) has been recognized as an important quality factor of interactive products and ...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Abstract: Playfulness can be observed in all areas of human activity. It is an attitude of making ac...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
User experience (UX) has been recognized as an important quality factor of interactive products and ...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
It has been commonly acknowledged that the acceptance of a product depends on both its utilitarian a...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Abstract: Playfulness can be observed in all areas of human activity. It is an attitude of making ac...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
User experience (UX) has been recognized as an important quality factor of interactive products and ...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
There is a general consensus that play can bring a more enjoyable user experience and can make users...