Abstract: Playfulness can be observed in all areas of human activity. It is an attitude of making activities more enjoyable. Designing for playfulness involves creating objects that elicit a playful approach and provide enjoyable experiences. In this paper we introduce the design and evaluation of the PLEX Cards and its two related idea generation techniques. The cards were created to communicate the 22 categories of a Playful Experiences framework to designers and other stakeholders who wish to design for playfulness. We have evaluated the helpfulness of both the cards and their associated techniques in two studies. The results show that the PLEX Cards and its associated techniques are valuable sources of inspiration when designing for pla...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
User experience (UX) has been recognized as an important quality factor of interactive products and ...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
This paper describes three design values that we apply for designing playful interactions. Interacti...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
Users increasingly expect products not only to be useful and efficient, but also to provide enjoymen...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
User experience (UX) has been recognized as an important quality factor of interactive products and ...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
Playfulness is an important, but often neglected, design quality for interactive products. This pape...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
This paper describes three design values that we apply for designing playful interactions. Interacti...