One of the main objectives in game design is to create game experiences that enhance the motivation to start and continue to play the game. To gain insight into which game experiences can be evolved by the game, designers have been using PLEX cards in the user input phase or in the product evaluation phase of the design process. However, to our knowledge, no research has been conducted to check if the PLEX gathered design input experiences matches the experiences that are evolved by the game in the final design. This study checks if such a use of PLEX is possible in a game design procedure for youngsters in treatment for drug addiction. Youngsters firstly selected their preferred PLEX experiences. Secondly, a game designer created a prototy...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Video games can both be described as a form of art and as digital products. Video games therefore al...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Abstract: Playfulness can be observed in all areas of human activity. It is an attitude of making ac...
In addition to functionality and usability, interactive products are increasingly expected to provid...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Video games can both be described as a form of art and as digital products. Video games therefore al...
There is a general consensus that play can bring a more enjoyable user experience and can make users...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
One of the main objectives in game design is to create game experiences that enhance the motivation ...
In addition to functionality and usability, interactive products are increasingly expected to provid...
In addition to functionality and usability, interactive products are increasingly expected to provid...
Abstract: Playfulness can be observed in all areas of human activity. It is an attitude of making ac...
In addition to functionality and usability, interactive products are increasingly expected to provid...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previou...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Video games can both be described as a form of art and as digital products. Video games therefore al...
There is a general consensus that play can bring a more enjoyable user experience and can make users...