Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolution. It allows users to design interactively new types of texture basis functions (noise-like functions) and / or structured patterns by preserving all advantages of procedural definitions, namely infinity without repetition, definition independency and extreme compactness. These textures require no texture memory and fit entirely into the shader program. A procedural pattern generation process, called multi-scale “assemblage ” is introduced. An assemblage is defined as a multi-scale composition of “multi-variate ” statistical figures, that can be kernel functions for defining noise-like texture basis functions, or that can be patterns for de...
The final publication is available at www.springerlink.com Abstract Procedural texturing is a well k...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
We are developing new techniques for treating input texture images as probability density estimators...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
We introduce a new texture basis function which generalizes noise models and can handle various kind...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimens...
The final publication is available at www.springerlink.com Abstract Procedural texturing is a well k...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
We are developing new techniques for treating input texture images as probability density estimators...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
International audienceNumerous real-time applications such computer games or flight simulators requi...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
International audienceProcedural texturing is a well known method to synthesize details onto virtual...
We introduce a new texture basis function which generalizes noise models and can handle various kind...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimens...
The final publication is available at www.springerlink.com Abstract Procedural texturing is a well k...
We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogen...
We are developing new techniques for treating input texture images as probability density estimators...