Here we present an algorithm for procedurallygenerating a range of digital assets including 2 dimensionaltextures and 2.5 dimensional texture roughness. The approachinvolves placing shapes randomly, without overlap and with amonotonically decreasing area, within a region on a plane (the2 dimensional texture). If the process is continued to infinitythen the result is space filling thus providing a variable andpotentially infinite degree of visual detail. It will be proposedand illustrated that the process is independent of the actualshape being used and as such can find application to a range oftexture effects. As a means of generating texture and formprocedurally the result has the other desirable property ofbeing fractal, that is, self sim...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Abstract-- Here we present an algorithm for procedurally generating a range of digital assets includ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
We describe a mathematically based algorithm that can fill a spatial region with an infinite sequenc...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Abstract-- Here we present an algorithm for procedurally generating a range of digital assets includ...
Due to the character of the original source materials and the nature of batch digitization, quality ...
We describe a mathematically based algorithm that can fill a spatial region with an infinite sequenc...
International audienceNumerous real-time applications such computer games or flight simulators requi...
Procedural textures have significant advantages over image textures. Procedural textures are compact...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
With the increasing power of consumer machines, Computer Graphics is offering us the opportunity to ...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...
Figure 1: Multi-scale assemblage is a random pattern generation process generalizing sparse convolut...
N computer graphics, virtual worlds following aestheticism considerations require to represent objec...